POPs in TouchDesigner 201: Procedural Environments

2026

Collaborators
HQ PRO
Role
Teaching

POPs in TouchDesigner 201: Procedural Environments is a 3-hour 15-minute workshop where I focus on turning POP knowledge into real visual results. Even after learning the fundamentals, many people struggle to connect attributes and systems with actual artistic output - this workshop is designed to bridge that gap.

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I guide you step-by-step through building a complete, real-time underwater environment from scratch using procedural geometry and GPU-accelerated particle systems. Together, we create ocean sand with caustics, sculpt rocks with growing sea life, animate seagrass, simulate pseudo-flocking fish, generate bubbles, and shape volumetric light ray; all driven by POPs and attribute logic.

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By the end, you’ll understand how to translate attribute-driven thinking into cohesive, visually rich scenes. The focus is not just on techniques, but on building a complete world, giving you a clear workflow to move beyond isolated experiments and start creating polished, real-time environments.

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https://pro.interactiveimmersive.io/courses/pops-in-touchdesigner-201-procedural-environments/

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In the workshop, I guide you through building every layer of the environment, from setting up the 3D scene and lighting, to creating the seafloor with dynamic sand, caustics, and volumetric light.

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You’ll generate procedural rock formations, populate them with sea life using intelligent distribution systems, and bring the scene to life with organic motion like swaying seagrass, drifting bubbles, and pseudo-flocking fish; all driven by POPs and attribute-based logic.

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